
Understanding the SOLID Principles: The Interface Segregation Principle(ISP)
When it comes to writing clean, maintainable, and scalable code, the SOLID principles are your best friends. These five principles guide developers in creating software that is easy to understand, extend, and modify. In this blog, we’ll dive into the Interface Segregation Principle (ISP), the “I” in SOLID, and see how it can help you write better code. We’ll use TypeScript to explain the concept, as JavaScript doesn’t natively support interfaces.
What is the Interface Segregation Principle (ISP)?
The Interface Segregation Principle states that:
“A class should not be forced to implement interfaces it does not use.”
In simpler terms, this means that you should break down large interfaces into smaller, more specific ones so that classes only need to implement the methods they actually need. This prevents classes from being burdened with unnecessary methods and makes your code more modular and flexible.
Why is ISP Important?
Imagine you’re at a restaurant. You wouldn’t want to be handed a menu with hundreds of items, most of which you don’t care about. Instead, you’d prefer a concise menu with only the dishes you’re interested in. Similarly, in programming, classes shouldn’t be forced to implement methods they don’t need. This reduces complexity, avoids unnecessary dependencies, and makes your code easier to maintain.
Example: Violating the Interface Segregation Principle
Let’s start with an example that violates ISP. Suppose we’re building a system for managing different types of workers in a company. We create a single interface called IWorker
that includes methods for all possible actions a worker might perform:
interface IWorker {
work(): void;
eat(): void;
sleep(): void;
}
Now, let’s implement this interface for two types of workers: a Manager
and a Robot
.
class Manager implements IWorker {
work(): void {
console.log("Manager is working...");
}
eat(): void {
console.log("Manager is eating...");
}
sleep(): void {
console.log("Manager is sleeping...");
}
}
class Robot implements IWorker {
work(): void {
console.log("Robot is working...");
}
eat(): void {
throw new Error("Robots don't eat!");
}
sleep(): void {
throw new Error("Robots don't sleep!");
}
}
Here’s the problem: the Robot
class is forced to implement the eat
and sleep
methods, even though robots don’t eat or sleep. This violates the Interface Segregation Principle because the Robot
class is depending on methods it doesn’t need.
Fixing the Problem with ISP
To adhere to the Interface Segregation Principle, we should break the IWorker
interface into smaller, more specific interfaces. Let’s create separate interfaces for IWorkable
, IEatable
, and ISleepable
:
interface IWorkable {
work(): void;
}
interface IEatable {
eat(): void;
}
interface ISleepable {
sleep(): void;
}
Now, we can implement only the interfaces that are relevant to each class:
class Manager implements IWorkable, IEatable, ISleepable {
work(): void {
console.log("Manager is working...");
}
eat(): void {
console.log("Manager is eating...");
}
sleep(): void {
console.log("Manager is sleeping...");
}
}
class Robot implements IWorkable {
work(): void {
console.log("Robot is working...");
}
}
With this approach, the Robot
class no longer needs to implement unnecessary methods like eat
and sleep
. It only implements the IWorkable
interface, which is all it needs. This makes the code cleaner, more modular, and easier to maintain.
Benefits of Following ISP
- Reduced Complexity: Classes only implement the methods they need, making them simpler and easier to understand.
- Better Maintainability: Changes to one interface won’t affect classes that don’t depend on it.
- Improved Flexibility: You can easily add new functionality by creating new interfaces without modifying existing ones.
- Avoids Unnecessary Dependencies: Classes aren’t forced to depend on methods they don’t use.
Real-World Analogy

Think of ISP like a Swiss Army knife. While a Swiss Army knife has many tools, you don’t always need all of them. If you only need a screwdriver, you’d prefer a dedicated screwdriver over carrying the entire knife. Similarly, in programming, smaller, focused interfaces are often better than large, monolithic ones.
Conclusion
The Interface Segregation Principle is all about keeping your interfaces small, focused, and relevant. By breaking down large interfaces into smaller ones, you ensure that classes only depend on the methods they actually need. This leads to cleaner, more maintainable, and more flexible code.
In our example, we saw how splitting the IWorker
interface into IWorkable
, IEatable
, and ISleepable
made the Robot
class simpler and avoided unnecessary dependencies. As you continue your journey as a developer, keep ISP in mind—it’s a powerful tool for writing better code.
Final Thoughts
Applying the Interface Segregation Principle might feel like extra work at first, but the long-term benefits are worth it. Your code will be easier to read, test, and extend, and you’ll avoid the pitfalls of tightly coupled systems. So, the next time you’re designing an interface, ask yourself: “Is this interface doing too much?” If the answer is yes, it’s time to break it down!